National Repository of Grey Literature 33 records found  1 - 10nextend  jump to record: Search took 0.12 seconds. 
Retrospective Arcade Game
Trčka, Martin ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the evolution of computer, which is inspired of historical game called Arkanoid. The first part of the thesis describes history of computer games and conputer graphics. Next section details the graphics libraries as DirectX and OpenGL.The second part of the thesis describes the plan of the game and collisional system. Then the thesis includes description of implementation, where are used object oriented design, library OpenGL and library SDL in C++. The end of thesis is devoted to testing of game.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Existing state-of-the art and development tendencies of methods and technologies in the field of aircraft movement control along aerodrome surface
Zubrvalčík, Jan ; Šplíchal, Miroslav (referee) ; Vosecký, Slavomír (advisor)
This diploma thesis deals with navigation on airport surface. In thesis there are described main surveillance systems, which are used for navigation on airport surface and systems for prediction and avoiding collisions. For all systems is listed principle of action, their usage, advantages and disadvantages and informations, which are provided by these systems. In last chapter there are compared properties of main surveillance systems.
Game 128kB Using OpenGL
Kačur, Vladimír ; Kučiš, Michal (referee) ; Milet, Tomáš (advisor)
Bachelor thesis deal with creation of the game with limited memory space. It describes methods for reducing the size of the final application. Main part of the thesis describes methods for generating graphic content, as well as movement and interactions within it. It also deals with making of textures and terrain.
Retrospective Space Game for Two Players
Kimer, Tomáš ; Kaštil, Jan (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of a computer game inspired by one of the first computer games ever - Spacewar!. The first part describes computer games and associated history, current status, their genres and retrospective games. The second part deals with hardware-accelerated computer graphics, focused on its history and discusses the graphics libraries, especially OpenGL. Next part is devoted to design of the developed game, addressing the movement of objects, collisions between them, effects using particle systems, controls for two players on one computer and a basic graphics user interface. Next chapter covers implementation in C++ language using OpenGL and SDL libraries and object oriented design. The final section is devoted to testing the resulting application, including analysis of user ratings.
Application for Demonstration of Hash Algorithms SHA-1 and SHA-2
Siska, Josef ; Petrlík, Jiří (referee) ; Novotňák, Jiří (advisor)
In this thesis, the theory related to the hash algorithms SHA-1 and SHA-2 is presented, along with a description of possible implementation of an application that demonstrates how these algorithms work. The first part of this thesis describes the principles of construction of hash functions, their use and history of selected hash functions. The two following chapters present conventions and algorithms of the SHA-1 and SHA-2. The next chapter describes the general concepts related to the attacks on the hash functions and selected attacks are presented in more detail. The last two chapters outline the design and implementation of an application that was created as part of this work. In the end the evaluation of results of this thesis and proposals for its possible continuation are presented.
Anti-Collision System Based on GPS
Varga, Marek ; Drahanský, Martin (referee) ; Orság, Filip (advisor)
Aircraft industry is constantly facing the need to increase security not only in the case of large machines, but also in the small aircraft. Many systems were established in order to inform the pilot of the impending hazard, where appropriate, about the location of the other aircraft. The main objective is to establish a facility which uses global position system for determining the position and imparts coordinates using wireless networks for subsequent determination of collision. The functions of satellites and GPS receivers, sending wireless data and collision calculation and synchronization of individual modules is described in detail.
Better Chaperone Bounds Using 3D Sensors
Tinka, Jan ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
Room-scale tracking encourages users to move more freely and even walk. Even though there has been much research on making the limited physical workspace feel larger in the VR,  these approaches have their limitations and require certain conditions to be met. This thesis proposes an alternative approach to the conventional play-area boundaries of high-end VR products such as the HTC Vive and Oculus Rift which are set by the user in a 2-D fashion as a means of enhance workspace utilization. A 3-D scanner is used to make a 3-D point-cloud model of the play area's surroundings. This model is then used to detect collisions and provide feedback to the user. Evaluation based on user tests showed that this approach can be useful, is well accepted by users and might be worth further research.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Predictive software for Earth collision with Near Eartch Objects
Stopka, Jiří ; Daněk, Vladimír (referee) ; Bartoněk, Jaroslav (advisor)
Aim of this bachelor’s thesis is to research and discuss the basics of orbital mechanics and their application on a real problem. The application of orbital mechanics is made by creating a software for predicting Earth’s collision with Near-Earth Objects in Borland Delphi 7 development enviroment. The created software should be able to predict close approaches of Earth and Near-Earth Objects in a time scale selected by user and issue a warning in case of a dangerous close approach.

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